


Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)

Returned provisions now give slightly more money back Hero upgrade and treatment cost scaling by level reduced Reduced cost of Upgraded Recruits upgrades. Increased chance of upgraded recruits appearing. Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Any hero may enter a Veteran or Champion dungeon. More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon. Never Again changed: heroes are now allowed to return to the Darkest Dungeon. As always, we appreciate your feedback, suggestions, and enthusiasm! Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. So keep an eye out for an update in a hour or so. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. The build has been pushed to our live branch for all players. We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles. Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.

But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements. The mode is still challenging-monsters have the same stats and nothing about permadeath has changed. Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. This update was built around two major pillars: Fix for Characters who weren’t correctly going missing on treatment use. Hunger Events should now be working correctly across all modes. Potential Fix for Resolution issues on OSX Fixed Activity log not displaying money lost from activity correctly Changelog for Updates 1746 / GOG-23 (Windoes) / GOG-8 (Linux) / GOG-39 (Mac) (added 10 February 2017):
